Trap
NormalSoul Energy MAX!!!
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7218
If you control "Obelisk the Tormentor" whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this card from your GY; add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor". You can only use each effect of "Soul Energy MAX!!!" once per turn.
Soul Energy MAX!!! — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 60 · Deck: 59.5 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Boss/End-board
Why it scores here
Soul Energy MAX!!! reliably converts Obelisk into value: its graveyard effect banishes itself to add an Obelisk from Deck or GY and Normal Summon it, and its field effect can mass-destroy the opponent's monsters and deal 4000 damage. It is in all 400 sampled decks, but it is a Trap that needs to be set and is gated on controlling a DIVINE-original-attribute Obelisk, so the score sits around the middle. Its high deck count reflects dependence on Obelisk rather than intrinsic strength, and the score does not reward the Trap's effect ceiling beyond what the text supports.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Present in 400/400 sampled decks at 1.54 copies average, with a second graveyard route to Obelisk, but it is inert in hand until set (observed + inferred). |
| Combo & Conversion | 75 | Text shows one card can drive Obelisk summon, mass destruction and 4000 damage, but no recorded boards confirm this (inferred). |
| Resource Economy | 70 | The graveyard banish adds a card from the deck and Normal Summons it, a net positive loop with no card cost beyond itself (inferred). |
| Effect & Interaction | 65 | Mass destruction of opponent monsters is strong when it fires, but it is a conditional Trap with no negation and needs two tributes (inferred). |
| Material Utility | 10 | A Trap card cannot be material, so the body contributes nothing here (verified). |
| Resilience & Flexibility | 50 | Each effect is once per turn and the field effect depends on Obelisk staying on the field, which limits redundancy (verified + inferred). |
| Deck-Building Efficiency | 60 | Mostly one copy per deck with no garnet, but running it effectively requires an Obelisk-based shell (observed + inferred). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Boss/End-board. Intrinsic ≈ 60, Deck ≈ 59.5, Meta = provisional. Modifiers: Obelisk dependency restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in all 400 sampled decks (100%), average 1.54 copies.
- Graveyard banish gives a recursion-search loop that adds and summons Obelisk.
- Field effect can mass-destroy opponent monsters and deal 4000 damage.
Weaknesses
- Field effect needs a controlled DIVINE-original-attribute Obelisk and two other face-up tributes.
- As a Trap it does nothing in hand until set.
- Each effect is once per turn.
Counters / choke points
- Trap negation (inferred, not in evidence).
- Removing or disrupting the Obelisk on field (inferred).
Best use
Obelisk-based finisher and searcher. Decks: Egyptian God, Dark Magician, ABC, Red-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: field effect requires a DIVINE-original-attribute Obelisk and two other face-up tributes; graveyard effect banishes itself to add and Normal Summon Obelisk; each effect once per turn.; Present in 400/400 sampled decks; average 1.54 copies; 41 distinct archetypes.; Trap cards cannot serve as material.
- Observed: Obelisk the Tormentor co-appears in 398/400 decks (99.5%).; Egyptian God is the largest home at 22% of decks.
- Inferred: Graveyard recursion is the main route to Obelisk in practice.; Field effect is the finisher in Obelisk shells.
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only






